- Simplistic method of communication,
- Taking two elements and breaking them down into 5 element, plus the noise source.
- They primarily looked at telecommunications.
- Information Source: The concept, the idea, the brief, the problem.
- The Transmitter (encoder): creating the design, transforming the problem into a piece of Graphic Design
- Channel: The Piece of Graphic Design itself, the deliverable
- Receiver (Decoder): Someone making sense of the design, assuming it's good design
- Destination: The audience getting the message, the solution to the problem.
- <s> Noise Source: Could be the stock, or to what it is applied to </s>
- Information Source: Information may be inaccurate, you might get the wrong end of the stick, conceptual problems,
- Transmitter (encoder): Limited timescale, creative block, bad designer, misinterpreted information, not considering the target audience
- Channel: Damaged or destroyed, ineffective location, production issues, limitations of the subject
- Receiver (Decoder): Perhaps it might be aimed at the wrong audience, Colour issues, could be offensive,
- Destination: Lack of feedback, (however, this has hit a flaw with the model, as it's entirely linear, no way to give feedback),
- Information Source:Ask questions, make sure you know, do more research
- Transmitter (encoder): Design it properly, get feedback
- Channel: Make it simple, strong, understandable,
- Receiver (Decoder): Make sure you're speaking in ways the understanding can understand
- Destination: Give feedback.
- Information Source: Low budget, budget limitations, boring subject, boring client - something which discourages you, unethical ideals
- Transmitter (encoder): To the extent of your style, is it appropriate? Fussy clients,
- Channel: Destructions to the application, the z key doesn't work on the mac.
- Receiver (decoder): Colourblind clients, what's next to your design
- Destination: poor reputation of the brand, lack of popular opinion, sub culture opinions.
- Level A - Technical Problems - How accurately can the message be transmitted
- Level B - Semantic Problems - How precisely is the message conveyed
- Level C - Effectiveness problems - How effectively does the received meaning affect behaviour
- Printing,
- cost,
- trail and error process,
- timescale,
- lack of understanding in relation to the process,
- lack of skill,
- Broken laptop,
- Problems with your ability to use software,
- Problems with your techniques
- Misinterpretation of the message both being conveyed and received
- Tone of Voice
- Colour schemes,
- Visual stuff
- Offensive design, in poor taste,
- Colour issues,
- Subtle metaphor, which may be misread
- Location
Redundancy vs Entropy
- Redundant, smooth communication
- Whereas Entropy is almost like a leaking, not smooth, it changes into something entirely different
- Redundancy
- There's not a lot to take in or understand
- High predictability
- Low information
- Easily understandable
- Conventional, readable, etc.
- You can tap into existing conventions, cultural assumptions, to form a redundancy - reflecting a prejudice.
- Low predictability
- Unconventional
- High information
- Complex, open to a large amount of interpretation
- You might want to create something entropic for attention
What are the main communicative functions of redundancy? What do we mean by saying the English language is 50% redundant?
Discuss the ways in which convention can be said to facilitate understanding. Think of visual communication that breaks or extend specific conventions. How does this affect desire to communicate or the audience the reach?
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